there areCall of Duty Vanguard's Open Beta is a handful of hours from starting - that's not long at all, really. We know pretty much everything that's going to be included in the Open Beta, too, so you can prepare yourself for intense Blitze Domination or a slower-paced Tactical TDM on the small selection of maps. However, there's still a few things worth knowing in preparation for the Vanguard Open Beta. Here's the latest...
HOW TO ACCESS - Important information
If you want to jump into the Vanguard Open Beta as soon as you can, you're going to need to want to know a few of the following things...
Firstly... Digital pre-orders of Call of Duty Vanguard should automatically have access to the Open Beta download. This should appear on the PS Store for you, or you can find it in the "Vanguard" section of the Main Menu of Black Ops Cold War, Modern Warfare, or Warzone.
If you've got a physical pre-order, you should have an Open Beta access code on your retail receipt or an email from your retailer. When you get this, you'll need to head to callofduty.com/betaredeem to redeem it - make sure you're logged into your Activision Account while you do it, though!
After this, you should be able to download the Call of Duty Vanguard Open Beta from the PS Store or the Main Menu of Black Ops Cold War, Modern Warfare, or Warzone. If you've already got it downloaded, you should also be able to access it via this menu - this is being referred to as "cross-launching" the game. However, the Open Beta should also appear as its own application in your Game Library.
MULTIPLAYER REVEAL - First footage dropping before Beta
We know we've already played the Champion Hill Alpha, but it looks like Sledgehammer Games isn't really counting that as Vanguard's Multiplayer - for some reason.
Either way, we're getting a Multiplayer Reveal on September 7th and it's going to be our first proper look at how Vanguard's competitive play will shape up. We don't think this will include Zombies content, but we should be able to check out a few new maps and weapons.
We're also expecting to see how Vanguard's Combat Pacing will shape up going forwards - This is essentially a setting that offers three levels of intensity for Vanguard's Multiplayer. You can check out what it means below.
When does Weekend One start?
Call of Duty Vanguard's first weekend of Open Beta early access is due to start on September 10th - It will run until September 13th and be a PlayStation Exclusive Open Beta for those who have pre-ordered.
Following on from this, Weekend Two will start on September 16th if you've pre-ordered any version of Call of Duty Vanguard. Then, it will open to all platforms on September 18th - Weekend Two of the Open Beta will conclude on September 20th.
What's going to be available in the Open Beta
Sledgehammer Games has shared what's going to be available for the Open Beta - Champion Hill is coming back, but it isn't alone! We're getting new multiplayer modes, maps, weapons, and more. This is going to be fun...
- Multiplayer Maps;
- Champion Hill;
- Hotel Royal;
- Red Star;
- Eagle's Nest (available during Weekend Two);
- Multiplayer Modes;
- Champion Hill (Solos, Duos, Trios);
- Team Deathmatch;
- Kill Confirmed;
- Patrol (available from Saturday of Weekend One);
- Search and Destroy (available during Weekend Two);
- Weapons Availability;
- Champion Hill;
- Weapons are persistent through matches. There are ten upgrades per weapon, each adding one attachment;
- There will be three rotating weapon sets, featuring 2 ARs, 2 LMGs, 2 snipers, 2 shotguns, and 2 pistols;
- Core Multiplayer
- For Core MP, you'll be able to level up weapons to level 30;
- PlayStation players will get +2 custom loadout slots (12 total, 10 for other platforms);
- Champion Hill;
- Operators Availability;
- Please note, each Operator will have one finishing move attached;
- Daniel Takeyatsu
- Roland Zeimet
- Lucas Riggs
- Polina Petrova
- Wade Jackson
- Arthur Kingsley
Sledgehammer Games is also going to introduce Combat Pacing features to the Open Beta. This is a system that should help players decide how intense their Call of Duty Vanguard experience will be. They will be as follows:
- Tactical: These are the lobbies that franchise veterans know well. This is the experience that you're used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.
- Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.
- Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.
Tactical is your traditional Call of Duty experience, by the looks of it, and Blitz is like 24/7 Shipment's intensity on every map all of the time.
Everything changing from Alpha to Beta
Sledgehammer Games has also shared some patch notes that address all the changes being implemented between the Champion Hill Alpha and Weekend One of the Open Beta that's due to start soon.
- Visual Updates
- Damage Overlay;
- Refined the damage overlay when injured to help maintain visibility;
- Reduced the density of sun fog;
- Increased the rim light around players to help separate them from the background;
- Adjusted overall exposure—aka we turned up the lights;
- Damage Overlay;
- Audio Tuning
- Non-player footstep volume slightly increased;
- Non-player weapon volume slightly reduced;
- Note: Non-player is anyone that isn’t you (enemies and teammates);
- Announcer volume and callout frequency were reduced;
- Global MP mixing pass to improve informative audio for gameplay;
- Champion Hill Spawn Tuning
- We’ve tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares;
- We’ve done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one;
There are also a few other changes that won't be ready for the Open Beta, but will be addressed prior to launch:
- We identified a destructible wall in Champion Hill with a mismatched collision model. Even though it appeared as a solid wall, there was a hole allowing the raycast to pass through and show nameplates.
- Note: Nameplate visibility works by doing a raycast from you to other players. If there’s something blocking it, the nameplate shouldn’t be visible. Please keep this in mind while playing and make a report if something seems off.
- We are aware there are more nametag and aim assist-related issues and have an ongoing investigation on how to resolve them. Gameplay clips have been a great resource for our teams to find and squash these problems, so keep them coming.