Everything you need to know about Vanguard's new Combat Pacing system

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Call of Duty Vanguard is going to be a Multiplayer experience like no other for a lot of reasons - Tactical Destruction and intense Weapon customisation should help with that. However, there's also a little thing called Combat Pacing coming to Vanguard. It's going to feature in the Open Beta, too, so now is a great time to go over what this actually means.

COMBAT PACING - What even is it?

Vanguard's Combat Pacing system is essentially a new Multiplayer setting that allows you to control how many players are in your lobby at any one time. To summarise Sledgehammer Games' comments on Combat Pacing, you can make any game feel like Shipment - if you want.


Sledgehammer Games has confirmed that Combat Pacing is going to be available throughout the Open Beta - both Weekends - and revealed that there are at least three levels of intensity to choose from.

Tactical Combat Pacing is something more akin to the classic Call of Duty experience. This is going to feature 6v6 lobbies exclusively. You should find games are a little slower in Tactical, with each shot counting more than you might realise.

Assault Combat Pacing is described as the following: "Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill." Lobbies are going to be between 20 players and 28 players big, depending on the size of the map.

Blitz Combat Pacing is a kill-fest of the best kind. Player counts are going to be ramped up even more - with lobbies varying between 28 players and 48 players per game. If you enjoy things like Shipment 24/7 and Nuketown 24/7, this is going to be the mode for you.

Vanguard Combat Pacing System
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We don't know how popular Combat Pacing is going to be just yet, but we can imagine Blitz will be a fantastic option for people looking to quickly level weapons and earn camos. Are we going to find this the new standard, though? Only time will tell. There's a lot Sledgehammer Games can do with Combat Pacing and we look forward to see how it will be used going forwards into Vanguard's release and beyond.