Apex Legends Season 11: Complete Patch Notes confirm key changes

Looking for some Season 11 Patch Notes? Well, look no further. We have everything you need to know about the next Apex Legends update right here. There's a lot of fantastic content on offer - and Wattson is finally getting a rework - but will you be able to play it when Season 11 is due to start?

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It's safe to say Apex Legends has had quite a few server issues over the last few months, but can Season 11's launch mark the start of a more stable experience?

SERVER STATUS - Will we be playing Season 11 this evening?

Respawn Entertainment has had a tough time of it over the last few months - there's going to be a few server issues when Season 11 drops but will they be as drastic as those we saw when Season 10 launched? It's hard to say, but Respawn Entertainment had the following to say when asked about it...

" We've been doubling down on our efforts to resolve the connection issues and intermittent lag that some players may experience at different times and regions around the world.
" We've been expanding our dedicated server teams at Respawn, creating new ways for us to see, predict, and respond to potential bandwidth issues, and implementing new ways that we can make the back end of a technically massive live game like Apex require less bandwidth.
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" We hear you, and the community, and we're working tirelessly to resolve these server issues."

UPDATE TIME - When does Season 11 actually start?

Apex Legends' next title update should be available to preload now on consoles - we haven't got any word on PC preloading yet but keep checking! This doesn't mean you can jump into Storm Point with Ash just yet, though.

The Season 11 update should go live at the usual time - which is as follows:

  • 10:00 November 2nd PST
  • 13:00 November 2nd EST
  • 17:00 November 2nd GMT

Last season's launch was marred by server issues and delays, though. So... We're going to take this with a pinch of salt until we're sat in a Dropship over Storm Point. Xbox's Season 10 update suffered, in particular, so we expect this to be the platform with issues this time around.

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BUG FIXES, Quality of Life updates, and more

Respawn Entertainment has confirmed that the following Bug Fixes and Quality of Life changes are being made...

Quality of Life Changes

  • UI - teammates will now show that they are self-reviving on their in-world game tags.
  • Added VO for players to communicate they are out of ammo.
  • Updated the Arena Map Rotation Images to show up to five maps.
  • Updated Social Awareness Badges to unlock as default for all accounts.
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Social Awareness Badges, like the BLM Badge and badges to support LGBTQ+, will be available for everyone from the start of Season 11.

Bug Fixes

  • UI/UX / Steam Only: Fixed issue where your online friends playing Apex didn’t count towards total online friends while in matches.
  • Fixed bug for Placing a Caustic trap over a Seer Ultimate, that could result in the Ultimate being protected from taking damage.
  • Updated Volt skin's charm placement to be moved up so that charms become more visible.
  • Fixed bug with players losing extra Boosted Loader extra ammo if the player reloads before getting to base ammo amount.
  • Steam: Fixed issue where if a player has a forward slash in their name, a backslash will be added right before it automatically.
  • Legends- Retail - Hitting an enemy with Valk tactical missiles, can result in health damage even with shields equipped
  • Fixed issue where players do not see Legend Select when starting a game in Trios and immediately advance to drop ship phase.
  • Audio fix for cases where music starts playing in the middle of a BR match.
  • Fixed UI error that showed that the Legendary Prowler had the "Shotgun" tag in the in-game info screen.
  • Audio fix for cases where VO for map changes doubles up (plays both variants at the same time).
  • Audio fix for Rampart Town Takeover where vending machines had no soundFX.
  • Fixed bug where Non-Crossplay Steam friends playing Apex would show up with debug text.
  • Removed the random rock floating in midair in World's Edge.
  • Bug fix for cases where a player could stand up and jump in a knocked-down state after an enemy starts finisher and cancels it.
  • Fixed bug where player names would be missing from Legend select.
  • Reduced hitbox size for Crafting Material Canisters to better fit its shape.
  • Legends
    • Rampart:
      • Fix for cases where Rampart's "No Mercy" finisher causes her to clip through geometry.
    • Wattson:
      • Fixed issue where her Ultimate doesn't always destroy frag grenades when thrown inside the Pylon radius.
    • Pathfinder:
      • Fixed issue with players being able to create ziplines much farther than intended.
    • Fuse:
      • Fixed bug with his Ultimate cooldown being the same with or without a gold helmet.
    • Seer
      • Removed ability for players to be able to bunny hop at full speed while using Passive.
    • Octane
      • Improvements to Jump Pad soundFX
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Season 11 Patch Notes - Everything you need to know

  • New Legend
    • Ash
      • Passive: Marked For Death
      • Tactical: Arc Snare
      • Ultimate: Phase Breach
  • New Map
    • Storm Point
    • New Battle Royale Map Rotation: Storm Point & World's Edge ONLY
    • Arenas Map Rotation: No BR locations to feature
  • New Weapon
    • CAR SMG
  • Ranked Battle Royale Updates
    • Kill RP values now take differences between killer/victim Ranked tiers into account.
    • The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.
  • Ranked Arenas Updates
    • Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
    • Along with each new season and split, there is a soft MMR reset and new placement matches. New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
    • Improvements have been made to matchmaking for finding similarly skilled teammates.
    • Reduced the AP amount gained or lost from MMR differences between teams.
  • Legend Balance Changes
    • Wattson
      • Improved the reliability and responsiveness of placing Wattson's Tactical and Ultimate in-world objects.
      • Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson's eye level (to a reasonable extent).
      • General hitbox size increase, to compensate for the removal of low profile in the Legacy update.
      • Tactical: Perimeter Defense
        • Increased damage on crossing a Fence by 33%. (15 to 20)
        • Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
        • Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
        • Decreased recharge time by 50% (30 to 15 seconds).
        • Increased placement range by 50%.
        • Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
        • Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
        • Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
      • Ultimate - Interception Pylon
        • The Pylon output has been significantly reworked.
          • Reduced the number of active Pylons Wattson can place from 3 to 1.
          • The Pylon now lasts forever (instead of timing out after 90 seconds).
          • The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
          • Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
          • When a Pylon is out of Shields, it no longer recharges players' Shields, but can still zap incoming ordnance.
          • Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
        • The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
        • Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
        • Pylon ordnance-zapping has been moderately reworked.
          • Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
        • As a part of the changes, current issues where the Pylon doesn't reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.
  • Weapon Balancing Changes
    • Supply Drop Rotation
      • This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.
    • Hop Ups
      • Dual Shell - Each round loaded into the Mastiff or the 30-30 Repeater is doubled.
    • Fully Kitted Rotation
      • Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
      • Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
    • EVA-8
      • Fire rate reduced from 2.1 to 2.0
    • Peacekeeper
      • Slightly increased pellet size
      • Choke up time reduced from 1.5s to 1.25s
      • Choked up shots remain tight for slightly longer when exiting ADS
    • Longbow
      • Damage reduced from 60 to 55
    • L-Star
      • Reduced barrel effectiveness at all rarity tiers
      • Significantly reduced projectile collision size
      • Damage reduced from 18 to 17
    • G7 Scout
      • Damage increased from 34 to 36
      • Double Tap added to Supply Drop G7 Scout
    • Supply Drop Weapon Rates
      • Early game crate weapon rate increased from 25% to 50%
      • Mid game crate weapon rate increased from 50% to 75%
      • Late game crate weapon rate increased from 75% to 100%
    • Hot Zone Gold Loot Rates
      • Increased amount of gold loot that spawns in hot zones
    • Crafting Changes
      • Increased ammo from crafting
        • Light Ammo 20 → 60
        • Heavy Ammo 20 → 60
        • Energy Ammo 20 → 60
        • Shotgun Ammo 8 → 24
        • Arrows 16 → 48
        • Sniper 12 → 36
    • Crafting Ammo price increased from 5 to 10 per weapon
    • Evo Armor Points from crafting increased from 100 to 150
    • Evo Armor Points cost increased from 45 to 50
    • Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell
  • Arenas Mode Updates
    • Supply Drops
      • Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier.
      • Purple weapons now spawn more in earlier rounds
        • Round 1 - 3x blue -> 1x purple + 2x blue
        • Round 2 - 1x purple + 2x blue -> 2x purple 1x blue
        • Round 3 - 2x purple 1x blue -> 3x purple
      • Supply drop no longer spawns blue Havoc or Devotion or gold RE-45
    • Weapon Price Changes
      • Moz
        • Blue 125 → 150
        • Purple 200 → 250
      • P2020
        • Blue 75 → 50
        • Purple 150 → 25
      • RE45
        • Base 200 → 150
        • White 150 → 100
        • Blue 250 → 200
      • Prowler
        • Base 500 → 400
        • Blue 300 → 350
        • Purple 400 → 350
      • R99
        • Base 500 → 450
        • Blue 250 → 300
        • Purple 300 → 350
      • Hemlok
        • Base 500 → 450
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NEW LEGEND - Ash ability set leaked

We saw Ash in action during the Season 11 launch trailer - and the Stories from the Outlands short - but we haven't had anything official explaining her abilities yet. Thankfully, a leaker has spotted the following online...

Passive Ability

  • Marked For Death
    • Ash's map shows the location of recent "deathboxes". Press on a "deathbox" to mark remaining attackers (once per box);
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Tactical Ability

  • Arc Snare
    • Throw a spinning snare that damaged and tethers the first enemy that gets too close;

Ultimate Ability

  • Phase Breach
    • Tear open a one-way portal to a targeted location;
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You can find the leak at this Twitter link - we're not posting due to explicit language, you've been warned. It looks like a lot of this is inspired by Ash's Ronin Titan from Titanfall 2. It's just good content all-around really. A gameplay trailer - and hopefully the Season 11 Patch Notes - drops October 25th.

What to expect from the Patch Notes?

At the moment, Respawn Entertainment has only announced the main bits of new content coming to Apex Legends in Season 11 - it isn't exactly a set of Patch Notes, but it's a start.

Season 11's new playable Legend is going to be Ash - she's "done just overseeing the games: she's ready to win them and prove she's the Apex Predator".

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Apex Legends Season 11 Patch Notes
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ASH - She's here to make her mark on the Apex Games more personally

In addition to this, the CAR SMG from Titanfall is going to be introduced to Apex Legends - this "is the gun for when you're ready to make a stand and become the last Legend still standing."

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Apex Legends Season 11 Patch Notes
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CAR SMG - Here's what it looked like in Titanfall 2

Season 11 is also going to introduce a new Ranked Season, a new Battle Pass, and there's a lot of evidence to suggest a new tropical map is going to be introduced, too.

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Apex Legends Season 11 Patch Notes
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PURE BLISS - Even Legends need a vacation right?

We expect the Season 11 Patch Notes to detail another balancing pass for Apex Legends' playable Legends and weapons - however, there's one thing we're hoping for and that's a Wattson rework. Wattson has been "broken" for a while now and her win rate is one of the lowest in Apex Legends at the moment. She's long overdue some major changes - or at the very least a buff. Could we see this in Season 11?