Apex Legends Season 11 Live Updates: What's the latest on the new season?


Respawn Entertainment's new update is almost here and we have everything you need to know about Season 11 - check out the latest and live updates on the Apex Legends Season 11 update below.

LATEST - When does the new Apex season start?

Apex Legends' Season 11 update should start popping up on consoles and PC now, however, the season itself doesn't start just yet. You can jump into Apex Legends' new season of content from the following times:

  • 10:00 November 2nd PST
  • 13:00 November 2nd EST
  • 17:00 November 2nd GMT

Storm Point is going to be the first Ranked BR map and the first map to feature in the updated battle royale map rotation. Ash is also going to be available to unlock and the CAR SMG should start appearing as ground loot following the update.

Be wary, though. Season 10's start was marred with server issues. Season 11 might be the same...

PATCH NOTES - What you need to know about Season 11

Below, we have all the important Patch Notes for the Season 11 update.

  • New Legend
    • Ash
      • Passive: Marked For Death
      • Tactical: Arc Snare
      • Ultimate: Phase Breach
  • New Map
    • Storm Point
    • New Battle Royale Map Rotation: Storm Point & World's Edge ONLY
    • Arenas Map Rotation: No BR locations to feature
Apex Legends Season 11 Live Updates
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STORM POINT - The new map is almost here!
  • New Weapon
    • CAR SMG
  • Ranked Battle Royale Updates
    • Kill RP values now take differences between killer/victim Ranked tiers into account.
    • The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.
  • Ranked Arenas Updates
    • Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
    • Along with each new season and split, there is a soft MMR reset and new placement matches. New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
    • Improvements have been made to matchmaking for finding similarly skilled teammates.
    • Reduced the AP amount gained or lost from MMR differences between teams.
  • Legend Balance Changes
    • Wattson
      • Improved the reliability and responsiveness of placing Wattson's Tactical and Ultimate in-world objects.
      • Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson's eye level (to a reasonable extent).
      • General hitbox size increase, to compensate for the removal of low profile in the Legacy update.
Apex Legends Season 11 Live Updates
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WATTSON HITBOX - She's a little bigger now
  • Tactical: Perimeter Defense
    • Increased damage on crossing a Fence by 33%. (15 to 20)
    • Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
    • Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
    • Decreased recharge time by 50% (30 to 15 seconds).
    • Increased placement range by 50%.
    • Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
    • Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
    • Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
  • Ultimate - Interception Pylon
    • The Pylon output has been significantly reworked.
      • Reduced the number of active Pylons Wattson can place from 3 to 1.
      • The Pylon now lasts forever (instead of timing out after 90 seconds).
      • The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
      • Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
      • When a Pylon is out of Shields, it no longer recharges players' Shields, but can still zap incoming ordnance.
      • Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
    • The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
    • Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
    • Pylon ordnance-zapping has been moderately reworked.
      • Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
    • As a part of the changes, current issues where the Pylon doesn't reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.
  • Weapon Balancing Changes
    • Supply Drop Rotation
      • This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.
    • Hop Ups
      • Dual Shell - Each round loaded into the Mastiff or the 30-30 Repeater is doubled.
    • Fully Kitted Rotation
      • Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
      • Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
    • EVA-8
      • Fire rate reduced from 2.1 to 2.0
    • Peacekeeper
      • Slightly increased pellet size
      • Choke up time reduced from 1.5s to 1.25s
      • Choked up shots remain tight for slightly longer when exiting ADS
    • Longbow
      • Damage reduced from 60 to 55
    • L-Star
      • Reduced barrel effectiveness at all rarity tiers
      • Significantly reduced projectile collision size
      • Damage reduced from 18 to 17
    • G7 Scout
      • Damage increased from 34 to 36
      • Double Tap added to Supply Drop G7 Scout
    • Supply Drop Weapon Rates
      • Early game crate weapon rate increased from 25% to 50%
      • Mid game crate weapon rate increased from 50% to 75%
      • Late game crate weapon rate increased from 75% to 100%
    • Hot Zone Gold Loot Rates
      • Increased amount of gold loot that spawns in hot zones
    • Crafting Changes
      • Increased ammo from crafting
        • Light Ammo 20 → 60
        • Heavy Ammo 20 → 60
        • Energy Ammo 20 → 60
        • Shotgun Ammo 8 → 24
        • Arrows 16 → 48
        • Sniper 12 → 36
    • Crafting Ammo price increased from 5 to 10 per weapon
    • Evo Armor Points from crafting increased from 100 to 150
    • Evo Armor Points cost increased from 45 to 50
    • Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell
  • Arenas Mode Updates
    • Supply Drops
      • Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier.
      • Purple weapons now spawn more in earlier rounds
        • Round 1 - 3x blue -> 1x purple + 2x blue
        • Round 2 - 1x purple + 2x blue -> 2x purple 1x blue
        • Round 3 - 2x purple 1x blue -> 3x purple
      • Supply drop no longer spawns blue Havoc or Devotion or gold RE-45
    • Weapon Price Changes
      • Moz
        • Blue 125 → 150
        • Purple 200 → 250
      • P2020
        • Blue 75 → 50
        • Purple 150 → 25
      • RE45
        • Base 200 → 150
        • White 150 → 100
        • Blue 250 → 200
      • Prowler
        • Base 500 → 400
        • Blue 300 → 350
        • Purple 400 → 350
      • R99
        • Base 500 → 450
        • Blue 250 → 300
        • Purple 300 → 350
      • Hemlok
        • Base 500 → 450
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